What to do Edit
The mission of the game is to kill the victim with diseases and risk factors. But there is another thing to pay attention to - recuperation.
What is it? Edit
Recuperation is an important facet of the game. If it is at 100% you lose the game, and the victim can still live. This progress starts when they go to the doctor after contracting serious illnesses. If the victim is in critical condition, they go to the emergency room to speed up the recuperation. But... How to combat this?
Recuperation screen Edit
Here, you can combat recuperation. You need to click the recuperation on the body screen to acces this one. Now, things that you can do in this screen:
Nosocomophobia: The victim is scared of hospitals and clinics. They will be less likely to seek medical help. Edit
Nosocomophobia 2: You need first Nosocomophobia. The victim has a debilitating phobia of hospitals, clinics, and doctors. They will put off seeing a doctor as long as humanly possible.
Camp: First you must evolve nosocomophobia. The victim lives in rural places and is too far from the hospital. Emergency room trips are much later than the average person.
Placebo: Sometimes the doctor gives them drugs to reduce the system's degradation. With Placebo in place, the effects of medication is almost nil. Edit
Poison: You need Placebo. The meds are poisonous for the victim.
Bad doctors: The doctors are busy. Recuperation is slowed.
Bad doctors 2: You need Bad doctors. The doctors are very busy. The recuperation speed is slower.
Bad diagnostic: You need Bad doctors. The doctors gave an erroneous diagnosis. The recuperation is reduced 10%.
Surgeon error: You need Bad diagnostic. The surgeon made a critical error on the victim. Recuperation is reduced 10% (only if they are in the emergency room).
Nurses strike: The nurses in the hospital are on strike. Recuperation stops for approx. 1 week (fourteen days).
Doctors strike: The doctors are on strike. Recuperation stop for approximately 30 days (or less)